Guest STL10 Posted December 30, 2010 Report Share Posted December 30, 2010 (edited) I made these and posted them on Operation Sports, but I'm going to post them here as well because they make NCAA 11 become an excellent game...Link to my OP, I am CFRMIC$ on there BTW. I had been playing NCAA 11 for a while with the default sliders, but the game didn't play realistic so I went on here looking for ones that I felt were more realistic. I tried FistofRages', SECElite's, Salutations, and Playmakers sliders and I came to the conclusion I would use Salutations as my base sliders based on the excellent stats it was producing in practice and exhibition mode. I then decided to tweak the sliders so teams like Auburn, Oregon, and others could run their realistic offenses and playing with the stars would feel like playing with the stars. Also, scrubs will play like scrubs with these sliders and you won't get the "Robo-QB" effect. These sliders I created also gave me realistic completion percentages, ypc averages, and T.O.P equality as well based on the team's playing style. I use Luvtotha9's PS3 rosters with these sliders btw. I have played at least 20-25 games and have had little happen that had me thinking "This would never happen in real life". Anyways, without further rambling...Here are my NCAA 11 Sliders... Skill|All-AmericanQuarter Length|7-9 minutesGame Speed|NormalPlayer Min Speed Threshold|10Home Field Advantage|OnIce the Kicker|On Offsides|55False Start|55Holding|50FaceMask|50Offensive Pass Interference|100Defensive Pass Interference|100KR/PR Interference|75Clipping|50Intentional Grounding|100Roughing the Passer|100Roughing the Kicker|100 User|Slider|CPU35|QB Accuracy|15100|Pass Blocking|3550|WR Catching|4550|RB Ability|7055|Run Blocking|5570|Pass Coverage|5540|Pass Rush|1025|Interceptions|2525|Rush Defense|4070|Tackling|5525|FG Power|2550|FG Accuracy|5025|Punt Power|4050|Punt Accuracy|10025|Kickoff Power|25 Thanks to all who influenced and helped create these sliders. Also, I would like to add that the CPU pass rush of 10 is perfect because it creates beautiful football logic. For example, when the CPU rushes 3 they have a tough time getting to the QB because it is 5 blocking 3. Then, if the CPU blitzes 7 they have a greater chance of getting past because 7>5. As for the CPU RB ability, 70 is the best setting because they will run straight an open hole, but they will not break 6 tackles in the process of doing it which is why Salutations RB ability of 100 made little sense to me. Sure, the RB's run to the hole on that setting, but after they get there they break every tackle after getting past the hole. Edited December 30, 2010 by STL10 Quote Link to comment Share on other sites More sharing options...
trutrojan8 Posted December 30, 2010 Report Share Posted December 30, 2010 Looks good, make some Madden ones plz Quote Link to comment Share on other sites More sharing options...
Guest STL10 Posted December 30, 2010 Report Share Posted December 30, 2010 Looks good, make some Madden ones plz Alright, I found some on Operation Sports that should appease you... PenaltiesOffside: 60False Start: 30 (yeah you could raise this..but I don't really see the point since unless you use a snap count it results in penalties on only the cpu)Holding: 53Facemask: 54Defensive PI: 98Offensive PI: 98KR/PR Interference: 98Clipping: 51Intentional Grounding: 98Roughing the Passer: 98Roughing the Kicker: 98 Auto-Sub SlidersOUT/IN (QB: 45/50RB: 80/83WR: 76/81FB/TE: 71/76OL: 22/27DT: 79/84DE: 79/84LB: 74/79CB: 65/71S: 47/52 Special TeamsFG Power: 25FG Accuracy: 60Punt Power: 56Punt Accuracy: 100Kickoff Power: 50 Game OptionsPlayCall Style: GAMEFLOW or ConventionalQuarter Length- 13 Minutes (seems to be the best way to go, played on 12 for a long time but wasn't geting enough plays)Accelerated Clock- 25 SecondsAuto Strafe-OnAuto Sprint- OnInjuries- 43Fatique- 58Game speed- Fast (makes the game more difficult I believe)Player Min Speed Threshold- 50 (now that players take the right angles there aren't too many big plays with this at default) Human Sliders PassingQb Accuracy- 19Pass Blocking- 48Wr Catching- 38 RushingBroken Tackles- 12Run Blocking- 25Fumbles- 81 Pass DefenseReaction Time- 36Interceptions- 3Pass Rushing- 43 Rush DefenseReaction Time- 0Block Shedding- 4Tackling- 44 CPU Sliders PassingQb Accuracy- 72Pass Blocking- 51Wr Catching- 69 RushingBroken Tackles- 60Run Blocking- 27Fumbles- 85 Pass DefenseReaction Time- 87Interceptions- 18Pass Rushing- 52 Rush DefenseReaction Time- 71Block Shedding- 17Tackling- 66 Have at it. I've been getting low scoring games. Red zone offense can be tough if you don't have a good line or possession WR/TE.OP 1 Quote Link to comment Share on other sites More sharing options...
trutrojan8 Posted January 2, 2011 Report Share Posted January 2, 2011 +1 Thanks man won 19-13 in OT, damn realistic Quote Link to comment Share on other sites More sharing options...
Guest STL10 Posted January 2, 2011 Report Share Posted January 2, 2011 +1 Thanks man won 19-13 in OT, damn realistic Thanks Quote Link to comment Share on other sites More sharing options...
The Great iBoldin Posted January 2, 2011 Report Share Posted January 2, 2011 What have been your scores and stats? Are they realistic? I've got an awesome set of sliders right now, but I feel the running game may be overpowered a tiny bit, so I'm willing to try yours out if they yield me some realistic results. Quote Link to comment Share on other sites More sharing options...
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