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NCAA Football 11 Sliders


Guest STL10
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I made these and posted them on Operation Sports, but I'm going to post them here as well because they make NCAA 11 become an excellent game...Link to my OP, I am CFRMIC$ on there BTW.

 

I had been playing NCAA 11 for a while with the default sliders, but the game didn't play realistic so I went on here looking for ones that I felt were more realistic. I tried FistofRages', SECElite's, Salutations, and Playmakers sliders and I came to the conclusion I would use Salutations as my base sliders based on the excellent stats it was producing in practice and exhibition mode. I then decided to tweak the sliders so teams like Auburn, Oregon, and others could run their realistic offenses and playing with the stars would feel like playing with the stars. Also, scrubs will play like scrubs with these sliders and you won't get the "Robo-QB" effect. These sliders I created also gave me realistic completion percentages, ypc averages, and T.O.P equality as well based on the team's playing style. I use Luvtotha9's PS3 rosters with these sliders btw. I have played at least 20-25 games and have had little happen that had me thinking "This would never happen in real life". Anyways, without further rambling...Here are my NCAA 11 Sliders...

 

Skill|All-American

Quarter Length|7-9 minutes

Game Speed|Normal

Player Min Speed Threshold|10

Home Field Advantage|On

Ice the Kicker|On

 

Offsides|55

False Start|55

Holding|50

FaceMask|50

Offensive Pass Interference|100

Defensive Pass Interference|100

KR/PR Interference|75

Clipping|50

Intentional Grounding|100

Roughing the Passer|100

Roughing the Kicker|100

 

User|Slider|CPU

35|QB Accuracy|15

100|Pass Blocking|35

50|WR Catching|45

50|RB Ability|70

55|Run Blocking|55

70|Pass Coverage|55

40|Pass Rush|10

25|Interceptions|25

25|Rush Defense|40

70|Tackling|55

25|FG Power|25

50|FG Accuracy|50

25|Punt Power|40

50|Punt Accuracy|100

25|Kickoff Power|25

 

 

Thanks to all who influenced and helped create these sliders. Also, I would like to add that the CPU pass rush of 10 is perfect because it creates beautiful football logic. For example, when the CPU rushes 3 they have a tough time getting to the QB because it is 5 blocking 3. Then, if the CPU blitzes 7 they have a greater chance of getting past because 7>5. As for the CPU RB ability, 70 is the best setting because they will run straight an open hole, but they will not break 6 tackles in the process of doing it which is why Salutations RB ability of 100 made little sense to me. Sure, the RB's run to the hole on that setting, but after they get there they break every tackle after getting past the hole.

Edited by STL10
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Looks good, make some Madden ones plz

 

Alright, I found some on Operation Sports that should appease you...

 

Penalties

Offside: 60

False Start: 30 (yeah you could raise this..but I don't really see the point since unless you use a snap count it results in penalties on only the cpu)

Holding: 53

Facemask: 54

Defensive PI: 98

Offensive PI: 98

KR/PR Interference: 98

Clipping: 51

Intentional Grounding: 98

Roughing the Passer: 98

Roughing the Kicker: 98

 

Auto-Sub Sliders

OUT/IN (

QB: 45/50

RB: 80/83

WR: 76/81

FB/TE: 71/76

OL: 22/27

DT: 79/84

DE: 79/84

LB: 74/79

CB: 65/71

S: 47/52

 

 

Special Teams

FG Power: 25

FG Accuracy: 60

Punt Power: 56

Punt Accuracy: 100

Kickoff Power: 50

 

 

Game Options

PlayCall Style: GAMEFLOW or Conventional

Quarter Length- 13 Minutes (seems to be the best way to go, played on 12 for a long time but wasn't geting enough plays)

Accelerated Clock- 25 Seconds

Auto Strafe-On

Auto Sprint- On

Injuries- 43

Fatique- 58

Game speed- Fast (makes the game more difficult I believe)

Player Min Speed Threshold- 50 (now that players take the right angles there aren't too many big plays with this at default)

 

Human Sliders

 

Passing

Qb Accuracy- 19

Pass Blocking- 48

Wr Catching- 38

 

Rushing

Broken Tackles- 12

Run Blocking- 25

Fumbles- 81

 

Pass Defense

Reaction Time- 36

Interceptions- 3

Pass Rushing- 43

 

Rush Defense

Reaction Time- 0

Block Shedding- 4

Tackling- 44

 

CPU Sliders

 

Passing

Qb Accuracy- 72

Pass Blocking- 51

Wr Catching- 69

 

Rushing

Broken Tackles- 60

Run Blocking- 27

Fumbles- 85

 

Pass Defense

Reaction Time- 87

Interceptions- 18

Pass Rushing- 52

 

Rush Defense

Reaction Time- 71

Block Shedding- 17

Tackling- 66

 

Have at it. I've been getting low scoring games. Red zone offense can be tough if you don't have a good line or possession WR/TE.

OP

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