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NBA 2K10 Trailer


magicbalala245
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I have kind of a problem with Rose being able to dunk that easily in traffic, especially for someone of his size. Sure he can dunk, but in traffic over power forwards and centers? Come on....

 

Well I'm sure the game will still be great, it's just the little things like this that 2k didn't pick up on in their last mistake known as 2k9.

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I have kind of a problem with Rose being able to dunk that easily in traffic, especially for someone of his size. Sure he can dunk, but in traffic over power forwards and centers? Come on....

 

Well I'm sure the game will still be great, it's just the little things like this that 2k didn't pick up on in their last mistake known as 2k9.

If Rose can do that, imagine what LeBron will be able to do...

 

Personally, I like to play NBA video games almost like a strategy game. Figuring out your opponent's weaknesses in their line up and habits in their playing style (etc), and adjusting accordingly. Stuff like that. But when you're playing against people who full court pressure the entire game, and their whole offense is using a 99 rated player and all he does is: dribble move, dribble move, dribble move, dunk. Things like that kill any kind of strategy put into the game, and turns into a mindless, arcade-like dunkathon.

 

In real life, an athletic player will dunk on someone maybe once or twice in an entire season (maybe 5-10 times if you're inhuman like VC). In 2K, dunk-ons happen 5-20 times per game. It's pathetic. Plus, the fact that (at least in 2k9) all it takes is a dribble move or two to get by your man is crazy, while the comp help defenders are too slow to react, plus being able to do it on every play without the player wearing out any faster is crazy too.

 

IMO, there needs to be two different modes: Arcade and Simulation. In arcade, which would be for the casual player, you can do all the dribble moves you want, leave your starters in all game, have your PG dunk on centers, etc. Simulation, for those who prefer realism, you can't do dribble moves in traffic, onball steals only possible in traffic (otherwise it's an automatic reachin call), full-court pressure wears your players out more quickly, dunk-ons next to impossible, etc.

Edited by Poe
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